Call of Cthulhu session notes for long investigations
Run Call of Cthulhu on Discord with SCRY in the channel. After each session you get a recap and a wiki that keeps every clue tied to where it turned up.
Clues go missing between sessions
Investigations live on small details, like the name on a hotel register or the date scratched into a pew. Two weeks later the investigators need it and nobody wrote it down.
SCRY gives the people, places and clues their own pages as they come up, and each one shows the line from the session where it was found.
Keeper knowledge stays with the Keeper
You know what's in the cellar and your players don't. Their wiki keeps it that way, because it only shows what came out at the table.
Your own wiki holds the full picture, so you can check what the investigators have and haven't learned before you run the next scene.
One-shots and campaigns
A one-shot gets a clean recap your group can read afterwards. A long campaign builds up a wiki of cultists, locations and old cases you can search when something from the first scenario comes back.
PRICING
Priced for a weekly game.
Save 2 months with annual billing
Pro
Most popular$150/year
About $2.90 per weekly game
- Unlimited campaigns
- PDF import
- 6 sessions a month, enough for a weekly game
- Unlimited Ask SCRY
- Player wiki for your whole table, no per-seat cost
Max
Custom
- Everything in Pro
- Capacity sized to the number of tables you run
- Commercial licence
Pause any time. Your campaign stays readable as a wiki until you come back.
Export to markdown whenever you want.
Questions I get asked
Does it replace my handouts?
No. Keep your handouts. If you'd like them searchable next to your sessions, import them as PDFs.
Can my players see the wiki?
Yes. Share a link and they can read a player wiki with only what's been revealed at the table. They don't need accounts.
Does it work for in-person games?
Not yet. SCRY records Discord voice, so your game needs to run in a Discord voice channel.